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By:Ross A. Dannenberg
Published on 2010 by American Bar Association



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This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.

This Book was ranked at 11 by Google Books for keyword Computer.

Book ID of Computer Games and Virtual Worlds's Books is a3ZZWkTq8UoC, Book which was written byRoss A. Dannenberghave ETAG "600cVHgenJo"

Book which was published by American Bar Association since 2010 have ISBNs, ISBN 13 Code is 9781604427509 and ISBN 10 Code is 1604427507

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Book which have "270 Pages" is Printed at BOOK under CategoryComputers

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